Saturday, September 3, 2011

Introductory Post: Analysis of Existing Systems

For the first assignment of the semester, our team members were asked to conjure up 5 diagrams and examples of existing systems, of which one must not exist tangibly, one must be living, one must have 100+ parts, one must have 5 or less, and one must consist of how we individually create art. With these in tow, we were then assigned to explain the properties and types of systems we'd found using the newfound vocabulary of our categories. The findings as such for Travis Stebbins are below:

MANATEE (Living System): Open and Gestalt System
    A Manatee is an Open system because much of the system depends on system-external input (food, mates, etc). A manatee would cease to function without basic external conditions, or external input to the system.
Additionally, a manatee is capable of many more things than a pile of skin, blubber, organs and bodily fluids when separated.

PEACEMAKING PROCESS (Intangible System): Balance System
    By default, the system required to make peace checks for a balance of both parties. The resolution of a conflict into peace is often completed by a return from imbalance (be it of power, resources or actions) to stasis. [Will attach document later]

EUROBEAT PROCESS (Personal Art System): Hierarchical Procedural System
    The Eurobeat-creation process involves steps that contain several sub-steps (for instance, the "Creativity" step involves a combination of Eurobeat genre conventions, Red Bull/Caffeine, and ideas from Other Songs, and "Logic Pro 9" involves a collection of three major pools of sound creation.) [Will attach document later]

TREE-ROOTS (≤ 5 Part System): Interchanges with Environment
    Tree roots are only capable of fulfilling their part of the system by seeking out nutrition from their environment (soil). Additionally, the canopy drip line usually extends to about the same length as some of its roots, allowing the soil itself, along with its contents, to benefit from the rain it displaces.

CAR (1969 Ford Torino) (100+ Part System): Interdependent (and, thusly, Indecomposable), Interfaced and Gestalt System
    Regarding either their existence as a set of systems (each containing several parts to themselves) or as one massive system, automobiles are extremely dependent on the existence and function of other parts and facets to consistently work as necessary. The engine requires all of its parts to be fully functional to run, and the car itself requires the engine to run. Additionally, without seats or an interface, the individual necessary to operate the car would be unable to do so. Every part must be in synchronized harmony. 

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